Tutorials tagged “ea” · 11 total
Every tutorial tagged ea, newest first.
- setup
STAR WARS Zero Company — Beginner Guide: Squad Building, Bond System, and Den Base Management
STAR WARS Zero Company is EA + Bit Reactor's (XCOM Enemy Unknown, XCOM 2 team) first title, launched 2026-08-27 on PC, PS5, Xbox Series X|S. Full beginner guide: squad building with Hawks, Bond System mechanics, Den base management (recruit / black market / training / mission select), permadeath toggle, $49.99 PC standard, and the late-Clone-Wars ~20 BBY setting before Order 66.
- guide
STAR WARS Zero Company on Steam Deck — Unsupported Status, Minimum Specs, and Workaround Notes
STAR WARS Zero Company is officially Unsupported on Steam Deck per Valve's Deck Verified program. EA's FAQ notes SteamOS is not supported. The PC minimum (GTX 1080 / 16GB RAM / 50GB disk) exceeds Steam Deck hardware. Workaround notes, expected performance on Steam Deck OLED, why 'Unsupported' is the right rating, and whether to wait for a patch.
- guide
Subnautica 2 — Beginner's 30-Minute Walkthrough (EA Survival Start)
What to do in the first 30 minutes after lifepod landing: keybind basics, survival bars, the four starter tools, and the two genes you must unlock before deep diving.
- guide
Subnautica 2 — 4-Player Co-op: Roles, Rules, and Pitfalls
How to set up cross-platform co-op, the optimal role split for 4 players, the rules everyone should agree on before diving deep, and the most common pitfalls that wipe squads.
- guide
Subnautica 2 — Biomes & Dangerous Fauna: Every Region and How to Survive It
A biome-by-biome breakdown of the planet's alien ocean: what each region looks like, what lives there, what's dangerous, and the survival tactics that actually work in EA.
- guide
Subnautica 2 — Underwater Base Building: Site Selection, Power, Layout
A complete base-building playbook: where to put your first base, how to plan power (solar vs bio vs thermal), which functional rooms to add in which order, and the rules for deep-water pressure hulls.
- guide
Subnautica 2 — Gene Modification System: DNA, the Gene Tree, and Tier Strategy
How the second-generation gene system actually works: DNA fragment farming, the three gene categories, which tier-1 genes to prioritise, and the co-op rule nobody tells you about.
- guide
Subnautica 2 — Resource Atlas: What Spawns Where, by Depth Band
Every common material in Subnautica 2 organised by depth band: shallow kelp forest, sparse seafloor, jellyshroom plateau, thermal vents, and the deep abyss. Includes biology, fauna, and where to find each resource. Updated 2026-08-31 with Hotfix 3 (Aug 12) Hammerhead AI changes, silver + sulfur-arsenite deposit additions, DLSS 4.5 crash fixes.
- guide
Subnautica 2 — Main Story Walkthrough: NOA, Black Boxes, and Precursor Sites
A spoiler-light walkthrough of the early-access main story arc: activating NOA, finding the first camp, the black box signal network, the precursor sites, and what EA leaves unfinished.
- guide
Subnautica 2 — Tools & Equipment Priority: What to Build, in What Order
A staged build list for tools, suits, and base modules — split into early, mid, and late game. Covers the multi-tool, scanner, oxygen tanks, vehicles, and the modules that matter most at each stage.
- guide
Subnautica 2 — The Tadpole Vehicle: Blueprint, Modules, Co-op Use, Leviathan Evasion
The only EA vehicle, end-to-end: where to find the blueprint, what materials you need, what modules to slot first, and the four-player riding rules nobody warns you about.