Marvel Rivals Three Roles Explained: Vanguard, Duelist, and Strategist

What each of the three roles actually does in Marvel Rivals, the biggest mistakes new players make in each, and a beginner-friendly hero blacklist/whitelist for every role. Read this before picking a main.

TL;DR: Vanguard (tank) takes space and protects, Duelist (DPS) kills priority targets, Strategist (support) keeps the team alive. Pick the role you enjoy, but you should be able to play all three at a basic level. New players who refuse to play anything except Duelist are the #1 reason teams lose.

Who this guide is for

  • You have read Core Mechanics and want to know what to do with those rules
  • You are about to pick a “main” hero and want to know which role fits your personality
  • You keep losing and don’t know if it’s your role choice or your play
  • You are not yet thinking about ranked play

This is the third guide in our zero-to-competitive Marvel Rivals series.


1. The three roles at a glance

RoleTeam size (typical)Primary jobCommon mistake
Vanguard (tank)1–2Take space, absorb damage, start fightsRunning in alone to “be a hero”
Duelist (DPS)2Deal damage, secure kills, pressure objectivesTunnel-visioning the enemy tank
Strategist (support)1–2Heal, buff, debuff, peel for teammatesStanding behind the tank doing nothing

A balanced team usually runs 2 Vanguards / 2 Duelists / 2 Strategists (“2-2-2”). The exact split can flex, but going 4-2-0 or 2-0-4 is almost always a loss.

Common pitfall: “I only want to play Duelist.” Then you queue, your team has 3 Strategists, and you lose. Learn all three at a basic level, then specialize.


2. Vanguard (tank): the space-maker

What you actually do

You are not “the guy who runs in first and dies.” You are the person who:

  • Claims territory by standing on the objective and refusing to leave
  • Blocks the enemy team from getting easy shots on your Strategists
  • Starts fights by pushing into the enemy back line or onto a key position
  • Absorbs damage that would otherwise kill your teammates

A good Vanguard feels like a wall. The enemy cannot ignore you, but they also cannot easily kill you.

What a great Vanguard does that a new Vanguard doesn’t

New playerExperienced player
Charges the enemy spawnWalks forward, checks sightlines, then commits
Stands in the open “being a tank”Positions behind cover, peeks for ability shots, retreats to heal
Ignores the StrategistConstantly checks where the friendly Strategist is and positions to protect them
Uses their Ultimate the moment it is fullHolds the Ultimate for a coordinated team push

Beginner-friendly Vanguard heroes (whitelist)

HeroDifficultyWhy it’s good for new players
HulkEasyBig hitbox, big health, big punches. Forgiving. Strong in Season 9.
Captain AmericaEasyShield blocks damage. Teaches you to manage cooldowns.
VenomMediumMobile tank, easier to survive on than most.

Vanguard heroes new players should avoid (blacklist)

HeroWhy not yet
Doctor StrangePortal placement is hard. Wasted portals feed the enemy.
MagnetoHigh mechanical skill required for shield usage.
GrootWalls have a delay; new players put them in the wrong place.

The single biggest Vanguard mistake

Standing still in the open because “I’m a tank, I can take it.” You can take some of it, but you cannot take five enemies focusing you. Always have a cover plan.


3. Duelist (DPS): the damage dealer

What you actually do

Duelists are split into two sub-categories that play very differently:

Sub-roleJobExamples
Sustained / skirmisherStay at mid-range, apply pressure, win duelsHela, Iron Man, Punisher, Storm, Mister Fantastic
Flanker / diverGet behind the enemy, assassinate, escapeSpider-Man, Magik, Black Panther, Psylocke

A team usually runs one of each sub-role to balance pressure and pick potential. All-flanker teams cannot break a defended point. All-sustained teams cannot finish off the back line.

What a great Duelist does that a new Duelist doesn’t

New playerExperienced player
Shoots the tankIdentifies the priority target (Strategist > flanker > tank) and switches when the tank is covered
Stays in the same spotRepositions every 10–15 seconds to avoid being predictable
Ignores the objectivePeriodically checks the objective timer and adjusts aggression
Uses their Ultimate on cooldownSaves it for when 3+ enemies are grouped or when trading an enemy Ultimate

Beginner-friendly Duelist heroes (whitelist)

HeroSub-roleDifficultyWhy it’s good for new players
StormSustained (aerial)MediumFlying makes you hard to hit. Beam primary is easy to land.
Iron ManSustained (aerial)MediumFlight, ranged damage, high value.
HelaSustained (burst)MediumHitscan primary is forgiving. Strong in S9.
PunisherSustainedEasyHitscan, low mobility, but high damage and forgiving aim.

Duelist heroes new players should avoid (blacklist)

HeroSub-roleWhy not yet
Spider-ManFlankerCombo execution is brutal. You will feed.
MagikFlankerOne mistake = death.
Black PantherFlankerHigh mechanical ceiling, low floor.
Scarlet WitchSustained (burst)Charge-up before damage = you die before you shoot.

The single biggest Duelist mistake

Shooting the tank over and over because it is in front of you. The tank is the least valuable target. The Strategist behind them is the most valuable target. Always play the target priority list, not the target that is easiest to hit.


4. Strategist (support): the team’s lifeline

What you actually do

You are not “the guy who stands behind the team and presses the heal button.” You are the person who:

  • Keeps the team alive through healing, shields, damage reduction, or healing-over-time
  • Peels for teammates (defends them from flankers) using your damage, CC, or mobility
  • Provides utility: stuns, anti-heal, speed boosts, damage boosts, rez effects
  • Calls the play: a good Strategist often shot-calls because they see the whole team fight

What a great Strategist does that a new Strategist doesn’t

New playerExperienced player
Heals whoever is low on HPPre-heals whoever is about to take damage
Hides behind the tank all gameTakes high ground, plays off angles, makes themselves hard to dive
Ignores enemy flankersTracks enemy flankers, saves CC for when they appear
Uses their Ultimate to save themselvesUses their Ultimate to enable the team push

Beginner-friendly Strategist heroes (whitelist)

HeroDifficultyWhy it’s good for new players
Luna SnowEasyHeal + damage in one kit. Has a self-save. Strong in S9.
Rocket RaccoonEasySimple heal beam, plus a revive ability.
Adam WarlockMediumStrong team rez, forgiving kit.
Invisible WomanMediumS9 newcomer. Strong value if you understand positioning.

Strategist heroes new players should avoid (blacklist)

HeroWhy not yet
LokiComplex kit, easy to misplay, looks tempting because of clones.
MantisSleep dart is a high-skill ability. You will whiff it.
Cloak & DaggerTwo-mode kit (heal vs damage) is hard to balance for new players.

The single biggest Strategist mistake

Healing the tank at full HP because they are right in front of you. Look at your entire team. The lowest-HP teammate who is actively in danger gets healed first. Healing priority is dynamic, not positional.


5. Choosing your main (and why you should have three)

After 20+ hours of play, you will feel drawn to one role. That’s fine. But you should still be able to play all three at a basic level because:

  • Queue times: in some regions, picking a less-popular role gets you faster matches
  • Team needs: if your team already has 2 Vanguards, you picking a 3rd Vanguard is grief
  • Counter-picking: the enemy has a hard counter to your main? You need a backup

A practical progression:

  • 0–20 hours: Try every role. Don’t commit.
  • 20–60 hours: Pick a main in your favorite role, but keep playing the other two in Quick Match.
  • 60+ hours: You have a main, a backup in the same role, and at least one competent pick in each of the other two roles.

6. The team comp sanity check

Before locking in your hero, look at your team. Ask:

  • Do we have a Vanguard? (If no, consider switching even if you queued as Duelist. Two Vanguards + one Duelist + one Strategist can work; zero Vanguards cannot.)
  • Do we have a Strategist? (Same logic. A team without heals falls apart in 3 minutes.)
  • Is anyone on a hero they obviously don’t know how to play? (Don’t be the person who locks in Spider-Man, then dies 8 times in a row.)

Common pitfall: “I queued as DPS, so I’ll play DPS even if my team has 3 DPS and 0 tanks.” Flex for the team. You will win more.


7. Putting it all together: 1-minute role reminder

RoleBefore each fight ask yourself
Vanguard”Where is my Strategist? Where is my escape? Am I protecting my back line?”
Duelist”Who is my priority target? Where is the enemy flanker? Should I hold my Ultimate?”
Strategist”Who is the lowest HP teammate? Where is the enemy flanker? Am I in a safe position?”

These three checklists are what separate average players from good players within the same role.


8. Next steps

You now know the three roles. The natural next read is Team-Up Skills Complete Guide — once you know what each role does, you need to know how the unique Team-Up system changes team composition.

If you are ready to specialize, jump to one of the hero guides in our Hero Mastery section (coming soon) — we will cover Hulk, Storm, Spider-Man, and more.


Version note (2026-07-15): Based on Marvel Rivals Season 9 (“Convergence”). Role definitions and the 2-2-2 default are stable. Specific hero tier rankings shift with patches — see our Season 9 Tier List for the current meta. Beginner-friendly whitelists are based on S9 data and may shift slightly with future patches.